Antro-zoomorfismo videoludico e rappresentazioni comunitarie

Authors

DOI:

https://doi.org/10.54103/2035-7680/16808

Keywords:

animals; video games; anthropomorphism; micro community; family; anthropomorphism; zoomorphism

Abstract

The present paper proposes an analysis on video games in which anthropomorphized animals (or zoomorphed humans) are used to build narrative contexts focused on small societies and micro-communities. The aim of this paper is to observe the peculiarities in the use of anthro-zoomorphism in similar contexts, from the implications in terms of identification to the potential political message of similar products. The essay, after an introduction on the use of animals in video games and a paragraph of methodology on the choice of cases, focuses on some case studies representative of broader categories, in particular distinguishing between the political/warlike perspective and the micro-community perspective, which are linked in different ways to representations of the territory.

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Author Biography

Francesco Toniolo, Università Cattolica del Sacro Cuore di Milano

Francesco Toniolo è docente a contratto di "Forme e generi del cinema e dell'audiovisivo" presso l'Università Cattolica del Sacro Cuore di Milano, dove ha conseguito il dottorato, e di "Game Culture" presso la Nuova Accademia di Belle Arti (NABA) di Milano. Si interessa di videogiochi e game studies, comunità online, YouTube e intersezioni tra differenti forme di narrazione nei media.

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Published

2021-11-29

How to Cite

Toniolo, Francesco. 2021. “Antro-Zoomorfismo Videoludico E Rappresentazioni Comunitarie”. Altre Modernità, no. 26 (November):232-45. https://doi.org/10.54103/2035-7680/16808.

Issue

Section

Saggi Ensayos Essais Essays