Skip to main navigation menu Skip to main content Skip to site footer

Saggi per la call-sezione sottoposta a peer review

No. 5 (2023): Miscellanea I

Virtual Venice. Pratiche artistiche tra digitale e spazio urbano per ripensare una città immobilizzata.

DOI
https://doi.org/10.54103/connessioni/20037
Submitted
April 23, 2023
Published
2023-06-06

Abstract

The text aims to analyze the relationship between artistic practice and urban space through the use of digital technologies (VR/AR, gaming) following the specific case of the city of Venice, immobilized between the process of over-touristification and that of emptying its residents, blocked between housing and climate emergency. The case studies here presented, therefore, want to analyze the relationship between artistic practice and the ecology of the city understood in the complex development of its social and environmental relationship in continuity with its lagoon. The case studies proposed are: Vacanze Intelligenti (Nico Angiuli); VR Pavilion (Sara Tirelli); Esperienza Pepe (Biennale Urbana); Metagoon (Matteo Stocco). Each of these, through its specific forms, demonstrates how virtuality can become the main way of designing a city that cannot over-build itself and therefore change its narrative.

References

  1. Bey H., T.A.Z.. Zone temporaneamente autonome, Shake Edizioni, Milano, 2006.
  2. Bishop C., Artificial Hells. Participatory Art and the Politics of Spectatorship, Verso, London, 2012.
  3. Careri F., Walkscapes. Camminare come pratica estetica, Einaudi, Torino, 2006
  4. Cocola-Gant A., Tourism gentrification, in Lees L., Phillips M. (eds.) Handbook of Gentrifica-tion Studies, Cheltenham and Northampton: Edward Elgar Publishing, pp. 281-293, 2018.
  5. Fisher M., Spettri della mia vita. Scritti su depressione, hauntologia e futuri perduti,, Mini-mum Fax, Roma, 2019.
  6. Groys M., Going Public, Sternberg Press, Berlin, 2010.
  7. Guaraldo E., Resisting the Tourist Gaze. Art Activism Against Cruise Ship Extractivism in the Venice Lagoon, in, “Lagoonscapes. The Venice Journal of Environmental Humanities” Vol. 1, No.1, 2021.
  8. Kester G.H., The One and the Many. Contemporary Collaborative Art in a Global Context, Duke University Press, Durham-London, 2011
  9. Laino G., (a cura di), Quartieri Spagnoli. Note da quarant'anni di lavoro dell’Associazione, Cavalcavia, Napoli, 2018.
  10. Liu K., Empatia Bizantina, in, AA VV, Solarpunk: Come ho imparato ad amare il futuro, Futu-re Fiction, Roma, 2020.
  11. van Maanen H., How to Study Art Worlds. On the Societal Functioning of Aesthetic Values, Amsterdam University Press, Amsterdam, 2009.
  12. Meschini E. R., Comunità, spazio, monumento. Ricontestualizzazione delle pratiche artisti-che nella sfera urbana, Mimesis, Milano, 2021.
  13. Meschini E.R., A. Fredianelli, “Egypt on fire” Ricerche artistiche tra tensione sociale, docu-mentario e archivio nell’Egitto della primavera araba, pp. 111-136, in P. Mania, R. Pinto (a cura di) Atlante dell’arte contemporanea nel Mediterraneo Sguardi, esperienze, oriz-zonti, Round Robin, Roma, 2023.
  14. Modena E., Pinotti A., Pirandello S., (a cura di), 360°. L’immagine ambientale nelle arti visi-ve tra realtà virtuale e aumentata, in, “Piano B. Arti E Culture Visive”, Vol. 6 No. 1, 2021.
  15. Reilly M., Curatorial Activism: Towards an Ethics of Curating, Thames & Hudson, London, 2018.
  16. Spampinato F., (a cura di), Il computer nelle arti visive e nella cultura visuale in Italia nella information age, in “Piano B. Arti E Culture Visive”, Vol. 7 No. 2, 2022.
  17. Wickens E., The consumption of cultural experiences in city tourism, in «Tourism and Hospi-tality Research», Sage, London, Vol. 17, No. 3, pp. 264-271, 2017.